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Talks at Twelve: Andrew Jefferson, Thursday, November 8, 2012

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Why Researchers and Educators Who Don’t Play Video Games Should Care About Them
Andrew Jefferson, doctoral student, Human Development

Thursday, November 8, 2012
12:00-1:00 PM
Beebe Hall, 2nd floor conference room


Lunch will be served. This talk is open to all. Metered parking is available in the Plantations lot across the road from Beebe Hall.

Video games are becoming increasingly pervasive in modern culture, generating excitement about their potential as educational tools. However, understanding how to productively use games as a tool for education and research can be difficult for those unfamiliar with the medium. In his talk, Andrew Jefferson will highlight the properties of video games as a medium that make them suited to education and research. He will explore these properties looking at both commercial games and academic interventions, with special attention to which advances in commercial game design are useful for educational and research projects. Finally, Mr. Jefferson will discuss the limitations of using these tools and lessons learned from previous failed projects.

 Andrew Jefferson is a fifth year doctoral candidate in Human Development in the College of Human Ecology. He received his MA from Cornell (2011) for work on scientific reasoning and how people change theories in response to new information, and a BS in Neuroscience from the College of William and Mary (2007). He is currently working on his dissertation project with the ASSET program (Assisting Secondary Science Education with Tetrahymena) and an interdisciplinary team to develop an educational game for high school biology students, and study its impact on reasoning, motivation, and behavior.

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